Regular Glass is the easiest of them all and acts as the foundation for the rest of the materials the steps we do here, will be repeated in the other materials’ creation (except the Double Sided). When I create a material from scratch, I usually just pick any random color from the Sketchup ‘Material’ window, rename it, and then head over to the VRay ‘Material Editor’ to configure it. In this tutorial I’ll show you how to create each of the 6 Standards I use for Transparent/Translucent materials + If you want a guide on all the types for those materials, stick around till the end of this post! When it came to Transparent/Translucent Materials, I created 6 standards and created an IOR chart and a Fog chart to use for future changes ( since Bump and Diffuse maps don’t really apply here, unless under special circumstances). So if I want an Old looking Oak floor I’d load the ‘Matte.vismat’ and then for the Diffuse and Bump I’d load the ‘Old Oak.png’ and ‘Old Oak_Bump.png’.) ( E.g.: For Wood I have vismats of Satin, Gloss, and Matte saved in one folder, and in another folder I have the Diffuse Textures with their Bumps renamed for easy search. After a while, the over crowding got to me, I literally had over 100 Transparent Materials in one folder, and it drove me crazy when I started working on a project and had to try them out one by one to find something that gave me the best and most realistic feel for the type of Object I’m using it on.Ī while ago I started my Own Material Library I would create a standard material, save it, and when needed I would load it and change the Bump and Diffuse to fit what I’m looking for.Īll the other properties were variation I saved those materials in. When it comes to creating our own materials, Transparent and Translucent materials used to always elude me so I end up googling ready-made materials and over crowding my material library with a lot types of materials.
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